Momento Renzo on Kindle

Hello friends!
Another milestone was achieved!

I finally got Edition Number 2 of Momento Renzo released on Kindle.
Momento Renzo is my action-adventure fiction story originally written in 2006, later raw released in 2013 (a very very rough version, really not worthy of a release), and now polished to perfection on this new second edition only available on Kindle.

Momento Renzo is intended to be an animated action-adventure movie and the release of this book is pretty much an attempt to get some financing to at least place the gears running.

Availability:
The Digitial edition is already up and can be bought immediately.
Soft-cover and Hard-cover versions will also be available in the future!

If you don’t have a kindle don’t worry because you can as comfortably read it on the cell phones apps:

Apple | Android

For the moment only available in Portuguese.
Until the next adventure!
Rogério

The Story of My First Job

http://aeonvirtual.com

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A long long time ago, before the time itself was invented (well, not that long, but I like cinematic intros and this company deserves no less) I was spending all my days playing with Blender, then, one day, Aeon Virtual, the pioneers of high-quality software for interactive real estate presentations, has born and I started working with Blender 🙂

Modelled and textured the building on the preview image (visible at 2:17)

Yup, they were my very first paid job! Back then pretty much no one was working like them. By that time most real estate presentations were exclusively video… and I remember the quality of the video.

Aeon Virtual was presenting everything in real-time, with high quality, fluidly, and right in front of you!

Modelled and textured a great amount of the visible graphics.

Modelled and textured about 90% of the assets in this video

I’ve been found at the Blenderartist.org forum, after replying to a job opportunity! Back then I was sharing all my work on an, eventually, very famous car of that community, the Opel GT by rogper.

Awesomely, since then, I’ve collaborated with them completing any task they need to bring to life. Ranging from main buildings to background buildings, furniture, vehicles, scene assembly… well I ain’t lying much if I say that, by now, I’ve worked on everything, related to graphics creation, for Aeon Virtual.

Read More

DrowElfMorwen’s Avatar Worlds

https://www.deviantart.com/drowelfmorwen

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Hello friends!

For many years I had the pleasure to collaborate with DrowElfMorwen’s to help to bring her impressive visions, mostly inspired by James Cameron “Avatar” movie, to life.

Toruk Attack
Modeled/textured/rigged Toruk and modeled/rigged the Banshee.

I’ve worked on a bit of everything. From the most famous dragons to the smallest plant. Every single object needed to have pretty much the exact detail of the original ones, but I had to accomplish this without the high-quality references the original artists had 🙂

Skuka :: Sagittaria
Modeled, textured, and rigged the Sagittaria.

… So, many pictures, many movie re-runs, and many adjustments later, all of DEM’s ideas started to come to life. This creature, the Sagittaria, will only appear in future movies.

The Banks of the Kapsavan
Made many of the plants and animals here.

I not only worked on the animals but also on the plants. I really lost track of the number of plants I’ve created so far, but I’m positive that we are in the 3 digits range 😛

Under Surface
Modeled, textured/rigged the dolphin.

One surprising coincidence, about me and DEM, is that we have in common the love for cetaceans. In between the Avatar world, I also had the great pleasure to model for her a couple of species of dolphins and killer whales.

There are countless scenes/renderings, that she beautifully made and that truly bring the models I made to Life, so stop wasting time here and go right to her gallery 🙂

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Tentska and Kawte :: Aerial Hunter
Modeled and rigged Banshee and accessories.

https://www.deviantart.com/drowelfmorwen/gallery

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Until next time! 😉

Rogério

Client Spotlight | Cosmix Limited – Augmented reality App

Hello friends! Hope you guys are having great times! 🙂

It’s rare I have the opportunity to showcase work I do on a daily basis for clients. NDAs, politics, work ethics and many other factors usually require that everything I make must remain confidential. But this isn’t one of those scenarios!

This work was a collaboration between myself and Cosmix Limited. It was a software development for a science museum in England with the purpose of providing visitors with an Augmented Reality personal tour guide.

I was responsible for the character modeling, texturing and body animations; all made in Blender. I also devised the optimal way to match what we had in Blender to what we were seeing in Unity game engine.

Cosmix Limited was responsible for all the Unity game engine work, animation references, facial animations and voice acting.

Hope someday I can show you a bit more of my hidden works.

Rogério